smartfridge
Vars | |
dispenser_arm | whether or not the dispenser is active (wires can disable this) |
---|---|
full_indicator_state | the icon state for the "oh no, we're full" indicator light |
has_emissive | Is this smartfridge going to have a glowing screen? (Drying Racks are not) |
initial_contents | List of items that the machine starts with upon spawn |
max_n_of_items | Maximum number of items that can be loaded into the machine |
pitch_delay | How long until we can pitch again? |
pitches | whether or not it should use "sales pitches" similar to a vendor machine |
product_slogans | String of slogans separated by semicolons, optional |
retrieval_state | the icon state for the dispensing animation |
retrieval_time | the length (in ticks) of the retrieval_state |
seconds_electrified | Shock users like an airlock. |
supports_capacity_indication | whether or not the smartfridge supports 5 levels of inventory quantity indication icon states |
supports_full_indicator_state | whether or not the smartfridge supports a full inventory indicator icon state |
supports_retrieval_state | whether or not the smartfridge supports a retrieval_state dispensing animation |
Procs | |
attackby | Item Adding |
dispense | Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge |
Var Details
dispenser_arm
whether or not the dispenser is active (wires can disable this)
full_indicator_state
the icon state for the "oh no, we're full" indicator light
has_emissive
Is this smartfridge going to have a glowing screen? (Drying Racks are not)
initial_contents
List of items that the machine starts with upon spawn
max_n_of_items
Maximum number of items that can be loaded into the machine
pitch_delay
How long until we can pitch again?
pitches
whether or not it should use "sales pitches" similar to a vendor machine
product_slogans
String of slogans separated by semicolons, optional
retrieval_state
the icon state for the dispensing animation
retrieval_time
the length (in ticks) of the retrieval_state
seconds_electrified
Shock users like an airlock.
supports_capacity_indication
whether or not the smartfridge supports 5 levels of inventory quantity indication icon states
supports_full_indicator_state
whether or not the smartfridge supports a full inventory indicator icon state
supports_retrieval_state
whether or not the smartfridge supports a retrieval_state dispensing animation
Proc Details
attackby
Item Adding
dispense
Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge