limb grower
The limbgrower. Makes organd and limbs with synthflesh and chems. See [limbgrower_designs.dm] for everything we can make.
Vars | |
being_built | The design we're printing currently. |
---|---|
busy | If we're currently printing something. |
categories | All the categories of organs we can print. |
production_coefficient | How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25. |
production_speed | How long it takes for us to print a limb. Affected by production_coefficient. |
selected_category | The category of limbs we're browing in our UI. |
stored_research | Our internal techweb for limbgrower designs. |
Procs | |
RefreshParts | The limb we're making with our buildpath, so we can edit it. Species with greyscale limbs. |
build_item | All the reagents we're using to make our organ. The amount of power we're going to use, based on how much reagent we use. |
emag_act | Emagging a limbgrower allows you to build synthetic armblades. |
Var Details
being_built
The design we're printing currently.
busy
If we're currently printing something.
categories
All the categories of organs we can print.
production_coefficient
How efficient our machine is. Better parts = less chemicals used and less power used. Range of 1 to 0.25.
production_speed
How long it takes for us to print a limb. Affected by production_coefficient.
selected_category
The category of limbs we're browing in our UI.
stored_research
Our internal techweb for limbgrower designs.
Proc Details
RefreshParts
The limb we're making with our buildpath, so we can edit it. Species with greyscale limbs.
build_item
All the reagents we're using to make our organ. The amount of power we're going to use, based on how much reagent we use.
emag_act
Emagging a limbgrower allows you to build synthetic armblades.