medical pack
Vars | |
absorption_capacity | How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up |
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absorption_rate | How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first |
apply_sounds | Sound/Sounds to play when this is applied |
flesh_regeneration | How much we add to flesh_healing for burn wounds on application |
heal_brute | How much brute we heal per application |
heal_burn | How much burn we heal per application |
sanitization | How much sanitization to apply to burns on application |
splint_factor | If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries) |
stop_bleeding | How much we reduce bleeding per application on cut wounds |
treatment_speed | Coefficient for applying this stack to a wound |
Procs | |
post_heal_effects | Override this proc for special post heal effects. |
Var Details
absorption_capacity
How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
absorption_rate
How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
apply_sounds
Sound/Sounds to play when this is applied
flesh_regeneration
How much we add to flesh_healing for burn wounds on application
heal_brute
How much brute we heal per application
heal_burn
How much burn we heal per application
sanitization
How much sanitization to apply to burns on application
splint_factor
If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
stop_bleeding
How much we reduce bleeding per application on cut wounds
treatment_speed
Coefficient for applying this stack to a wound
Proc Details
post_heal_effects
Override this proc for special post heal effects.