cyborg hypospray

Borg Hypospray
Vars | |
| bypass_protection | If the hypospray can go through armor or thick material |
|---|---|
| charge_cost | Cell cost for charging a reagent |
| charge_timer | Counts up to the next time we charge |
| default_reagent_types | The basic reagents that come with this hypo |
| expanded_reagent_types | The expanded suite of reagents that comes from upgrading this hypo |
| recharge_time | Time it takes for shots to recharge (in deciseconds) |
| selected_reagent | The reagent we've selected to dispense |
| stored_reagents | The reagents we're actually storing |
| tgui_theme | The theme for our UI (hacked hypos get syndicate UI) |
| upgraded | If this hypospray has been upgraded |
Procs | |
| add_new_reagent | Use this to add more chemicals for the borghypo to produce. |
| process | Every [recharge_time] seconds, recharge some reagents for the cyborg |
| regenerate_reagents | Regenerate our supply of all reagents (if they're not full already) |
Var Details
bypass_protection

If the hypospray can go through armor or thick material
charge_cost

Cell cost for charging a reagent
charge_timer

Counts up to the next time we charge
default_reagent_types

The basic reagents that come with this hypo
expanded_reagent_types

The expanded suite of reagents that comes from upgrading this hypo
recharge_time

Time it takes for shots to recharge (in deciseconds)
selected_reagent

The reagent we've selected to dispense
stored_reagents

The reagents we're actually storing
tgui_theme

The theme for our UI (hacked hypos get syndicate UI)
upgraded

If this hypospray has been upgraded
Proc Details
add_new_reagent
Use this to add more chemicals for the borghypo to produce.
process
Every [recharge_time] seconds, recharge some reagents for the cyborg
regenerate_reagents
Regenerate our supply of all reagents (if they're not full already)