mecha melee weapon
Vars | |
attack_sharpness | If it's sharp or not |
---|---|
attack_sound | Attack sound for the weapon |
attack_speed_modifier | Attack speed modifier for a weapon. Big weapons will have a longer delay between attacks, while smaller ones will be faster |
base_armor_piercing | Base armor piercing value of the weapon. This value is doubled for precise attacks |
can_stab_turfs | Weapons that can hit turfs, default to false because it'll be special effects maybe some time |
cleave | If the weapon has an AOE attack |
cleave_effect | Effect of the cleave attack |
dam_type | Damage type for the weapon |
deflect_bonus | Bonus deflection chance for using a melee weapon capable of blocking attacks |
extended_range | If we have a longer range weapon, such as a spear or whatever capable of hitting people further away, this is how much extra range it has |
fauna_damage_bonus | Fauna bonus damage, if any |
hit_effect | Effect on hitting something |
mech_damage_multiplier | Mech damage multiplier, modifies the structure damage multiplier for damage specifically against mechs. Default to 0.75 for extended mech combat gaming |
minimum_damage | Minimum damage dealt with a weapon. Applies to non-combat mechs with the secret compartment module to make them suck a little less |
precise_attacks | If the weapon has a single-target strike |
precise_weapon_damage | If we have both cleave and precise attacks, the precise may have more damage |
structure_damage_mult | Structure damage multiplier, for stuff like big ol' smashy hammers. Base structure damage multiplier for mech melee attacks is 3. |
weapon_damage | Damage the weapon will do. Note this is ADDED to the base mecha attack damage (usually) |
Var Details
attack_sharpness
If it's sharp or not
attack_sound
Attack sound for the weapon
attack_speed_modifier
Attack speed modifier for a weapon. Big weapons will have a longer delay between attacks, while smaller ones will be faster
base_armor_piercing
Base armor piercing value of the weapon. This value is doubled for precise attacks
can_stab_turfs
Weapons that can hit turfs, default to false because it'll be special effects maybe some time
cleave
If the weapon has an AOE attack
cleave_effect
Effect of the cleave attack
dam_type
Damage type for the weapon
deflect_bonus
Bonus deflection chance for using a melee weapon capable of blocking attacks
extended_range
If we have a longer range weapon, such as a spear or whatever capable of hitting people further away, this is how much extra range it has
fauna_damage_bonus
Fauna bonus damage, if any
hit_effect
Effect on hitting something
mech_damage_multiplier
Mech damage multiplier, modifies the structure damage multiplier for damage specifically against mechs. Default to 0.75 for extended mech combat gaming
minimum_damage
Minimum damage dealt with a weapon. Applies to non-combat mechs with the secret compartment module to make them suck a little less
precise_attacks
If the weapon has a single-target strike
precise_weapon_damage
If we have both cleave and precise attacks, the precise may have more damage
structure_damage_mult
Structure damage multiplier, for stuff like big ol' smashy hammers. Base structure damage multiplier for mech melee attacks is 3.
weapon_damage
Damage the weapon will do. Note this is ADDED to the base mecha attack damage (usually)