shadows
Vars | |
healing_rate | The amount that shadow heals us per SSobj tick (times delta_time) |
---|---|
light_alert_given | Has the jaunter recently recieved a warning about light? |
light_step_cooldown | When cooldown is active, you are prevented from moving into tiles that would eject you from your jaunt |
Procs | |
check_light_level | Checks the light level. If above the minimum acceptable amount (0.2), returns TRUE. |
light_step_warning | Checks if the user should recieve a warning that they're moving into light. |
reactivate_light_alert | Sets light_alert_given to false. |
Var Details
healing_rate
The amount that shadow heals us per SSobj tick (times delta_time)
light_alert_given
Has the jaunter recently recieved a warning about light?
light_step_cooldown
When cooldown is active, you are prevented from moving into tiles that would eject you from your jaunt
Proc Details
check_light_level
Checks the light level. If above the minimum acceptable amount (0.2), returns TRUE.
Checks the light level of a given location to see if it is too bright to continue a jaunt in. Returns FALSE if it's acceptably dark, and TRUE if it is too bright.
- location_to_check - The location to have its light level checked.
light_step_warning
Checks if the user should recieve a warning that they're moving into light.
Checks the cooldown for the warning message on moving into the light. If the message has been displayed, and the cooldown (delay period) is complete, returns TRUE.
reactivate_light_alert
Sets light_alert_given to false.
Sets light_alert_given to false, making the light alert pop up and intercept movement once again. Added in its own proc to reset the alert without having to call light_step_warning().