/obj/effect/abstract/turf_fire
Vars | |
allowed_colors | the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead |
---|---|
current_fire_state | Visual state of the fire. Kept track to not do too many updates. |
fire_power | How much power have we got. This is treated like fuel, be it flamethrower fuel or any random thing you could come up with |
hex_color | If we are using a custom hex color, which color are we using? |
interact_with_atmos | If false, it does not interact with atmos. |
magical | Is it magical, if it is then it wont interact with atmos, and it will not lose power by itself. Mainly for adminbus events or mapping |
Var Details
allowed_colors
the list of allowed colors, if fire_color doesn't match, we store the color in hex_color instead and we color the fire based on hex instead
current_fire_state
Visual state of the fire. Kept track to not do too many updates.
fire_power
How much power have we got. This is treated like fuel, be it flamethrower fuel or any random thing you could come up with
hex_color
If we are using a custom hex color, which color are we using?
interact_with_atmos
If false, it does not interact with atmos.
magical
Is it magical, if it is then it wont interact with atmos, and it will not lose power by itself. Mainly for adminbus events or mapping