animal
Vars | |
attack_sound | Sound played when the critter attacks. |
---|---|
attack_vis_effect | Override for the visual attack effect shown on 'do_attack_animation()'. |
bare_wound_bonus | How much bare wounding power it has |
footstep_type | What kind of footstep this mob should have. Null if it shouldn't have any. |
sharpness | If the attacks from this are sharp |
wound_bonus | How much wounding power it has |
Procs | |
ex_act_devastate | Called when a devastating explosive acts on this mob |
ex_act_heavy | Called when a heavy explosive acts on this mob |
ex_act_light | Called when a light explosive acts on this mob |
Var Details
attack_sound
Sound played when the critter attacks.
attack_vis_effect
Override for the visual attack effect shown on 'do_attack_animation()'.
bare_wound_bonus
How much bare wounding power it has
footstep_type
What kind of footstep this mob should have. Null if it shouldn't have any.
sharpness
If the attacks from this are sharp
wound_bonus
How much wounding power it has
Proc Details
ex_act_devastate
Called when a devastating explosive acts on this mob
ex_act_heavy
Called when a heavy explosive acts on this mob
ex_act_light
Called when a light explosive acts on this mob