Yogstation 13 - Modules - TypesVar Details - Proc Details

Unknown

Vars

grad_colorColour used for the hair gradient.
grad_styleStyle used for the hair gradient.
tguiThe Examine Panel TGUI.

Procs

CQC_helpCQC help proc
ShowAsPaleExamineAm I "pale" when examined? - Bloodsuckers on Masquerade will hide this.
burn_clothingUsed by fire code to damage worn items.
canUseHUDHUDs
clean_faceCalled on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal
clean_lipsCleans the lips of any lipstick. Returns TRUE if the lips had any lipstick and was thus cleaned
clothingonpartGet all the clothing on a specific body part
format_scarsFor use formatting all of the scars this human has for saving for persistent scarring, returns a string with all current scars/missing limb amputation scars for saving or loading purposes
increment_scar_slotWhen we're joining the game in [/mob/dead/new_player/proc/create_character], we increment our scar slot then store the slot in our mind datum.
load_persistent_scarsRead all the scars we have for the designated character/scar slots, verify they're good/dump them if they're old/wrong format, create them on the user, and write the scars that passed muster back to the file
load_scarTakes a single scar from the persistent scar loader and recreates it from the saved data
randomize_human_appearanceFully randomizes everything according to the given flags.
save_persistent_scarsSave any scars we have to our designated slot, then write our current slot so that the next time we call /mob/living/carbon/human/proc/increment_scar_slot (the next round we join), we'll be there
sec_hud_set_IDSecurity HUDs! Basic mode shows only the job.
something_horribleDNA HELPER-PROCS
toggle_externalsReturns TRUE if the tank successfully toggles open/closed. Opens the tank only if a breathing apparatus is found.
washCalled when this human should be washed
wash_handsWash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured.

Var Details

grad_color

Colour used for the hair gradient.

grad_style

Style used for the hair gradient.

tgui

The Examine Panel TGUI.

Proc Details

CQC_help

CQC help proc

Tells the user how CQC attacks work

ShowAsPaleExamine

Am I "pale" when examined? - Bloodsuckers on Masquerade will hide this.

burn_clothing

Used by fire code to damage worn items.

Arguments:

canUseHUD

HUDs

clean_face

Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal

clean_lips

Cleans the lips of any lipstick. Returns TRUE if the lips had any lipstick and was thus cleaned

clothingonpart

Get all the clothing on a specific body part

format_scars

For use formatting all of the scars this human has for saving for persistent scarring, returns a string with all current scars/missing limb amputation scars for saving or loading purposes

increment_scar_slot

When we're joining the game in [/mob/dead/new_player/proc/create_character], we increment our scar slot then store the slot in our mind datum.

load_persistent_scars

Read all the scars we have for the designated character/scar slots, verify they're good/dump them if they're old/wrong format, create them on the user, and write the scars that passed muster back to the file

load_scar

Takes a single scar from the persistent scar loader and recreates it from the saved data

randomize_human_appearance

Fully randomizes everything according to the given flags.

save_persistent_scars

Save any scars we have to our designated slot, then write our current slot so that the next time we call /mob/living/carbon/human/proc/increment_scar_slot (the next round we join), we'll be there

sec_hud_set_ID

Security HUDs! Basic mode shows only the job.

something_horrible

DNA HELPER-PROCS

toggle_externals

Returns TRUE if the tank successfully toggles open/closed. Opens the tank only if a breathing apparatus is found.

wash

Called when this human should be washed

wash_hands

Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured.

Returns false if we couldn't wash our hands due to them being obscured, otherwise true