Unknown
Vars | |
grad_color | Colour used for the hair gradient. |
---|---|
grad_style | Style used for the hair gradient. |
tgui | The Examine Panel TGUI. |
Procs | |
CQC_help | CQC help proc |
ShowAsPaleExamine | Am I "pale" when examined? - Bloodsuckers on Masquerade will hide this. |
burn_clothing | Used by fire code to damage worn items. |
canUseHUD | HUDs |
clean_face | Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal |
clean_lips | Cleans the lips of any lipstick. Returns TRUE if the lips had any lipstick and was thus cleaned |
clothingonpart | Get all the clothing on a specific body part |
format_scars | For use formatting all of the scars this human has for saving for persistent scarring, returns a string with all current scars/missing limb amputation scars for saving or loading purposes |
increment_scar_slot | When we're joining the game in [/mob/dead/new_player/proc/create_character], we increment our scar slot then store the slot in our mind datum. |
load_persistent_scars | Read all the scars we have for the designated character/scar slots, verify they're good/dump them if they're old/wrong format, create them on the user, and write the scars that passed muster back to the file |
load_scar | Takes a single scar from the persistent scar loader and recreates it from the saved data |
randomize_human_appearance | Fully randomizes everything according to the given flags. |
save_persistent_scars | Save any scars we have to our designated slot, then write our current slot so that the next time we call /mob/living/carbon/human/proc/increment_scar_slot (the next round we join), we'll be there |
sec_hud_set_ID | Security HUDs! Basic mode shows only the job. |
something_horrible | DNA HELPER-PROCS |
toggle_externals | Returns TRUE if the tank successfully toggles open/closed. Opens the tank only if a breathing apparatus is found. |
wash | Called when this human should be washed |
wash_hands | Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured. |
Var Details
grad_color
Colour used for the hair gradient.
grad_style
Style used for the hair gradient.
tgui
The Examine Panel TGUI.
Proc Details
CQC_help
CQC help proc
Tells the user how CQC attacks work
ShowAsPaleExamine
Am I "pale" when examined? - Bloodsuckers on Masquerade will hide this.
burn_clothing
Used by fire code to damage worn items.
Arguments:
- seconds_per_tick
- times_fired
- stacks: Current amount of firestacks
canUseHUD
HUDs
clean_face
Called on the COMSIG_COMPONENT_CLEAN_FACE_ACT signal
clean_lips
Cleans the lips of any lipstick. Returns TRUE if the lips had any lipstick and was thus cleaned
clothingonpart
Get all the clothing on a specific body part
format_scars
For use formatting all of the scars this human has for saving for persistent scarring, returns a string with all current scars/missing limb amputation scars for saving or loading purposes
increment_scar_slot
When we're joining the game in [/mob/dead/new_player/proc/create_character], we increment our scar slot then store the slot in our mind datum.
load_persistent_scars
Read all the scars we have for the designated character/scar slots, verify they're good/dump them if they're old/wrong format, create them on the user, and write the scars that passed muster back to the file
load_scar
Takes a single scar from the persistent scar loader and recreates it from the saved data
randomize_human_appearance
Fully randomizes everything according to the given flags.
save_persistent_scars
Save any scars we have to our designated slot, then write our current slot so that the next time we call /mob/living/carbon/human/proc/increment_scar_slot (the next round we join), we'll be there
sec_hud_set_ID
Security HUDs! Basic mode shows only the job.
something_horrible
DNA HELPER-PROCS
toggle_externals
Returns TRUE if the tank successfully toggles open/closed. Opens the tank only if a breathing apparatus is found.
wash
Called when this human should be washed
wash_hands
Wash the hands, cleaning either the gloves if equipped and not obscured, otherwise the hands themselves if they're not obscured.
Returns false if we couldn't wash our hands due to them being obscured, otherwise true