Burn Wound
Vars | |
flesh_damage | How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed |
---|---|
flesh_healing | Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage |
infestation | Our current level of infection |
infestation_rate | How quickly infection breeds on this burn if we don't have disinfectant |
sanitization | Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick |
strikes_to_lose_limb | Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen) |
Procs | |
mesh | if someone is using mesh on our burns |
ointment | if someone is using ointment on our burns |
uv | Paramedic UV penlights |
Var Details
flesh_damage
How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed
flesh_healing
Our current counter for how much flesh regeneration we have stacked from regenerative mesh/synthflesh/whatever, decrements each tick and lowers flesh_damage
infestation
Our current level of infection
infestation_rate
How quickly infection breeds on this burn if we don't have disinfectant
sanitization
Our current level of sanitization/anti-infection, from disinfectants/alcohol/UV lights. While positive, totally pauses and slowly reverses infestation effects each tick
strikes_to_lose_limb
Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen)
Proc Details
mesh
if someone is using mesh on our burns
ointment
if someone is using ointment on our burns
uv
Paramedic UV penlights