Yogstation 13 - Modules - TypesVar Details

Disease Symptoms

Symptoms are the effects that engineered advanced diseases do.

Vars

base_message_chanceChance of warning the affected mob about this symptom
compatible_biotypesTypes of mob this symptom should affect. Checked against [/mob/living/proc/get_process_flags]
descBasic symptom description
iconAsset representing this symptom in Pandemic UI
idThe hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!
levelThe type level of the symptom. Higher is harder to generate.
nameFriendly symptom name
naturally_occuringTrue if this symptom can appear from /datum/disease/advance/proc/GenerateSymptoms
neuteredA neutered symptom has no effect, and only affects statistics.
next_activationTicks between each activation
powerCan be used to multiply virus effects
severityThe severity level of the symptom. Higher is more dangerous.
suppress_warningIf the early warning messages are suppressed or not
threshold_descsDescriptions of threshold effects

Var Details

base_message_chance

Chance of warning the affected mob about this symptom

compatible_biotypes

Types of mob this symptom should affect. Checked against [/mob/living/proc/get_process_flags]

desc

Basic symptom description

icon

Asset representing this symptom in Pandemic UI

id

The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!

level

The type level of the symptom. Higher is harder to generate.

name

Friendly symptom name

naturally_occuring

True if this symptom can appear from /datum/disease/advance/proc/GenerateSymptoms

neutered

A neutered symptom has no effect, and only affects statistics.

next_activation

Ticks between each activation

power

Can be used to multiply virus effects

severity

The severity level of the symptom. Higher is more dangerous.

suppress_warning

If the early warning messages are suppressed or not

threshold_descs

Descriptions of threshold effects