Disease Symptoms
Symptoms are the effects that engineered advanced diseases do.
Vars | |
base_message_chance | Chance of warning the affected mob about this symptom |
---|---|
compatible_biotypes | Types of mob this symptom should affect. Checked against [/mob/living/proc/get_process_flags] |
desc | Basic symptom description |
icon | Asset representing this symptom in Pandemic UI |
id | The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!! |
level | The type level of the symptom. Higher is harder to generate. |
name | Friendly symptom name |
naturally_occuring | True if this symptom can appear from /datum/disease/advance/proc/GenerateSymptoms |
neutered | A neutered symptom has no effect, and only affects statistics. |
next_activation | Ticks between each activation |
power | Can be used to multiply virus effects |
severity | The severity level of the symptom. Higher is more dangerous. |
suppress_warning | If the early warning messages are suppressed or not |
threshold_descs | Descriptions of threshold effects |
Var Details
base_message_chance
Chance of warning the affected mob about this symptom
compatible_biotypes
Types of mob this symptom should affect. Checked against [/mob/living/proc/get_process_flags]
desc
Basic symptom description
icon
Asset representing this symptom in Pandemic UI
id
The hash tag for our diseases, we will add it up with our other symptoms to get a unique id! ID MUST BE UNIQUE!!!
level
The type level of the symptom. Higher is harder to generate.
name
Friendly symptom name
naturally_occuring
True if this symptom can appear from /datum/disease/advance/proc/GenerateSymptoms
neutered
A neutered symptom has no effect, and only affects statistics.
next_activation
Ticks between each activation
power
Can be used to multiply virus effects
severity
The severity level of the symptom. Higher is more dangerous.
suppress_warning
If the early warning messages are suppressed or not
threshold_descs
Descriptions of threshold effects