Yogstation 13 - Modules - TypesVar Details - Proc Details

CQC

Vars

chokehold_activeused to stop a chokehold attack from stacking
just_a_cookwhether the art checks for being inside the kitchen for use

Procs

ConsecutiveCQC consecutive attack
KickCQC kick combo attack
PressureCQC pressure attack
RestrainCQC restrain attack
SlamCQC slam combo attack
check_streakcheck_streak proc
disarm_actCQC disarm, 65% chance to instantly pick up the opponent's weapon and deal 5 stamina damage, also used for choke attack
grab_actCQC grab, stuns for 1.5 seconds on use
handle_chokeholdCQC chokehold handle
handle_counterCQC counter: attacker's weapon is placed in the defender's offhand and they are knocked down
harm_actCQC harm intent, deals 15 stamina damage and immobilizes for 1.5 seconds, if the attacker is prone, they knock the defender down and stand up

Var Details

chokehold_active

used to stop a chokehold attack from stacking

just_a_cook

whether the art checks for being inside the kitchen for use

Proc Details

Consecutive

CQC consecutive attack

Attack that causes 5 seconds paralyze and 10 seconds knockdown as well as 25 stamina damage

Kick

CQC kick combo attack

attack that deals 15 stamina and pushes the target away if they are standing or 40 stamina damage with a ~8 second mute if they aren't

Pressure

CQC pressure attack

Attack that disables a limb if an arm/leg is selected, randomly selects a limb if one is not selected also forces them to drop anything they are holding

Restrain

CQC restrain attack

attack that puts the target into a restraining position, stunning and muting them for a short period used to set up a chokehold attack

Slam

CQC slam combo attack

Basic counter that causes 15 stamina damage with a 3 second paralyze and 8 second knockdown

check_streak

check_streak proc

checks a martial arts' current combo string against combo defines activates a combo and returns true if it succeeds and the user can use the art otherwise returns false

disarm_act

CQC disarm, 65% chance to instantly pick up the opponent's weapon and deal 5 stamina damage, also used for choke attack

grab_act

CQC grab, stuns for 1.5 seconds on use

handle_chokehold

CQC chokehold handle

handles chokehold attack, dealing 10 oxygen damage with stamina damage multiplied as a % bonus every second returns true if total damage reaches 80 or oxygen damage reaches 50 returns false if the attack is interrupted

handle_counter

CQC counter: attacker's weapon is placed in the defender's offhand and they are knocked down

harm_act

CQC harm intent, deals 15 stamina damage and immobilizes for 1.5 seconds, if the attacker is prone, they knock the defender down and stand up