Yogstation 13 - Modules - TypesVar Details - Proc Details

Martial Art

Martial Arts

Martial arts change how human unarmed attacks effect other humans, and allow for strings of attacks on the same target to have special effects Martial arts also can block melee or ranged attacks using block_chance and deflect_chance variables

Vars

allow_temp_overrideif the martial art can be overridden by temporary arts
block_chancechance for the martial art to block a melee attack when throw is on
current_targetcurrent thing being targetted for combos, switches if the user hits a different opponent
deflection_chancechance to deflect bullets
gun_exceptionsused to allow certain guns as exceptions
help_verbverb used to get a description of the art
idID, used by mind/has_martialart
martial_traitslist of traits given to the martial art user
max_streak_lengthlongest a streak can be before the oldest attack is forgotten
namethe name of the martial art
no_gun_messagethe message for when you try to use a gun you can't use
no_gunsforbid use of guns if martial art is active
nonlethalcheck for if the martial art can be used by pacifists
reroute_deflectioncheck for if deflected bullets should be destroyed (false) or redirected (true)
restrainingused for CQC's restrain combo
streakcurrent streak, successful attacks add to this

Procs

add_to_streakmartial art add to streak proc
basic_hitmartial art basic hit
can_usemartial art can_use proc
disarm_actmartial art specific disarm attacks
grab_actmartial art specific grab attacks
handle_countermartial art handle counter proc
handle_throwmartial arts handle_throw proc
harm_actmartial art specific harm attacks
on_removemartial art on_remove handler proc
removemartial art removal proc
storemartial art store proc
teachmartial art learn proc

Var Details

allow_temp_override

if the martial art can be overridden by temporary arts

block_chance

chance for the martial art to block a melee attack when throw is on

current_target

current thing being targetted for combos, switches if the user hits a different opponent

deflection_chance

chance to deflect bullets

gun_exceptions

used to allow certain guns as exceptions

help_verb

verb used to get a description of the art

id

ID, used by mind/has_martialart

martial_traits

list of traits given to the martial art user

max_streak_length

longest a streak can be before the oldest attack is forgotten

name

the name of the martial art

no_gun_message

the message for when you try to use a gun you can't use

no_guns

forbid use of guns if martial art is active

nonlethal

check for if the martial art can be used by pacifists

reroute_deflection

check for if deflected bullets should be destroyed (false) or redirected (true)

restraining

used for CQC's restrain combo

streak

current streak, successful attacks add to this

Proc Details

add_to_streak

martial art add to streak proc

used to add a character to a streak, up to the maximum streak size. forgets the oldest character in the streak if it would go above the maximum size. streaks are on a per person basis, and streaks will be lost if a new target is hit

basic_hit

martial art basic hit

used for basic punch attacks

can_use

martial art can_use proc

used to checks specific information regarding whether or not someone can use the martial art, returns TRUE if they can, FALSE if they can't

disarm_act

martial art specific disarm attacks

used to give a martial art a unique attack on disarm, returns FALSE if a basic hit should be done afterwards, TRUE if it should only do the unique stuff

grab_act

martial art specific grab attacks

used to give a martial art a unique attack on grab, returns FALSE if a basic hit should be done afterwards, TRUE if it should only do the unique stuff

handle_counter

martial art handle counter proc

handles unique stuff on a martial art melee counter activating

handle_throw

martial arts handle_throw proc

does stuff for hitting people while thrown returns TRUE if the default throw impact shouldn't do anything, FALSE if you still slam into something at mach 20 and eat a stun

harm_act

martial art specific harm attacks

used to give a martial art a unique attack on harm, returns FALSE if a basic hit should be done afterwards, TRUE if it should only do the unique stuff

on_remove

martial art on_remove handler proc

handles specific things that are to be done on a martial art being removed

remove

martial art removal proc

used to remove a martial art, will replace it with the base martial art or default martial art lacking a base

store

martial art store proc

used to store the martial art as the basic art if another art would temporarily override it

teach

martial art learn proc

gives the user the martial art, if it's a temporary one it will only temporarily override an older martial art rather than replacing it unless the current art won't allow a temporary override