Cave Generator
Vars | |
birth_limit | How much neighbours does a dead cell need to become alive |
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closed_turf_types | Expanded list of the types that spawns if the turf is closed |
death_limit | How little neighbours does a alive cell need to die |
feature_spawn_chance | Base chance of spawning features |
feature_spawn_list | Expanded list of extra features that can spawn in the area. Reads from the weighted list |
flora_spawn_chance | Base chance of spawning flora |
flora_spawn_list | Expanded list of flora that can spawn in the area. Reads from the weighted list |
gen_gurf_only | If this is set to TRUE then it will only change turfs that are /turf/open/genturf, for more flexability in design |
initial_closed_chance | Chance of cells starting closed |
megafauna_spawn_list | Expanded list of Megafauna that can spawn in the area. Reads from the weighted list |
mob_spawn_chance | Base chance of spawning a mob |
mob_spawn_list | Expanded list of mobs that can spawn in the area. Reads from the weighted list |
mob_spawn_no_mega_list | The mob spawn list but with no megafauna markers. autogenerated |
open_turf_types | Expanded list of the types that spawns if the turf is open |
smoothing_iterations | Amount of smoothing iterations |
string_gen | Unique ID for this spawner |
weighted_closed_turf_types | Weighted list of the types that spawns if the turf is closed |
weighted_feature_spawn_list | Weighted list of extra features that can spawn in the area, such as geysers. |
weighted_flora_spawn_list | Weighted list of flora that can spawn in the area. |
weighted_mob_spawn_list | Weighted list of mobs that can spawn in the area. |
weighted_open_turf_types | Weighted list of the types that spawns if the turf is open |
Var Details
birth_limit
How much neighbours does a dead cell need to become alive
closed_turf_types
Expanded list of the types that spawns if the turf is closed
death_limit
How little neighbours does a alive cell need to die
feature_spawn_chance
Base chance of spawning features
feature_spawn_list
Expanded list of extra features that can spawn in the area. Reads from the weighted list
flora_spawn_chance
Base chance of spawning flora
flora_spawn_list
Expanded list of flora that can spawn in the area. Reads from the weighted list
gen_gurf_only
If this is set to TRUE then it will only change turfs that are /turf/open/genturf, for more flexability in design
initial_closed_chance
Chance of cells starting closed
megafauna_spawn_list
Expanded list of Megafauna that can spawn in the area. Reads from the weighted list
mob_spawn_chance
Base chance of spawning a mob
mob_spawn_list
Expanded list of mobs that can spawn in the area. Reads from the weighted list
mob_spawn_no_mega_list
The mob spawn list but with no megafauna markers. autogenerated
open_turf_types
Expanded list of the types that spawns if the turf is open
smoothing_iterations
Amount of smoothing iterations
string_gen
Unique ID for this spawner
weighted_closed_turf_types
Weighted list of the types that spawns if the turf is closed
weighted_feature_spawn_list
Weighted list of extra features that can spawn in the area, such as geysers.
weighted_flora_spawn_list
Weighted list of flora that can spawn in the area.
weighted_mob_spawn_list
Weighted list of mobs that can spawn in the area.
weighted_open_turf_types
Weighted list of the types that spawns if the turf is open