/datum/hud
Vars | |
always_visible_inventory | Screen objects that never exit view. |
---|---|
atmos_debug_overlays | If this client is being shown atmos debug overlays or not |
current_plane_offset | Think of multiz as a stack of z levels. Each index in that stack has its own group of plane masters This variable is the plane offset our mob/client is currently "on" We use it to track what we should show/not show Goes from 0 to the max (z level stack size - 1) |
master_groups | Assoc list of key => "plane master groups" This is normally just the main window, but it'll occasionally contain things like spyglasses windows |
plane_master_controllers | Assoc list of controller groups, associated with key string group name with value of the plane master controller ref |
screentip_color | The color to use for the screentips. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered). |
screentip_images | Whether to use text or images for click hints.
Same behavior as screentips_enabled --very hot, updated when the preference is updated. |
screentip_text | UI for screentips that appear when you mouse over things |
screentips_enabled | Whether or not screentips are enabled. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered). |
Procs | |
build_action_groups | Generates and fills new action groups with our mob's current actions |
build_plane_groups | Creates the required plane masters to fill out new z layers (because each "level" of multiz gets its own plane master set) |
generate_landings | Generates visual landings for all groups that the button is not a memeber of |
get_plane_group | Returns the corresponding plane group datum if one exists |
get_plane_master | Returns the plane master that matches the input plane from the passed in group |
get_planes_from | Returns all the planes belonging to the passed in group key |
get_true_plane_masters | Returns a list of all plane masters that match the input true plane, drawn from the passed in group (ignores z layer offsets) |
hide_action | Removes the passed in action from its current position on the screen |
hide_landings | Clears all currently visible landings |
show_hud | Shows this hud's hud to some mob |
view_audit_buttons | Ensures all of our buttons are properly within the bounds of our client's view, moves them if they're not |
Var Details
always_visible_inventory
Screen objects that never exit view.
atmos_debug_overlays
If this client is being shown atmos debug overlays or not
current_plane_offset
Think of multiz as a stack of z levels. Each index in that stack has its own group of plane masters This variable is the plane offset our mob/client is currently "on" We use it to track what we should show/not show Goes from 0 to the max (z level stack size - 1)
master_groups
Assoc list of key => "plane master groups" This is normally just the main window, but it'll occasionally contain things like spyglasses windows
plane_master_controllers
Assoc list of controller groups, associated with key string group name with value of the plane master controller ref
screentip_color
The color to use for the screentips. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered).
screentip_images
Whether to use text or images for click hints.
Same behavior as screentips_enabled
--very hot, updated when the preference is updated.
screentip_text
UI for screentips that appear when you mouse over things
screentips_enabled
Whether or not screentips are enabled. This is updated by the preference for cheaper reads than would be had with a proc call, especially on one of the hottest procs in the game (MouseEntered).
Proc Details
build_action_groups
Generates and fills new action groups with our mob's current actions
build_plane_groups
Creates the required plane masters to fill out new z layers (because each "level" of multiz gets its own plane master set)
generate_landings
Generates visual landings for all groups that the button is not a memeber of
get_plane_group
Returns the corresponding plane group datum if one exists
get_plane_master
Returns the plane master that matches the input plane from the passed in group
get_planes_from
Returns all the planes belonging to the passed in group key
get_true_plane_masters
Returns a list of all plane masters that match the input true plane, drawn from the passed in group (ignores z layer offsets)
hide_action
Removes the passed in action from its current position on the screen
hide_landings
Clears all currently visible landings
show_hud
Shows this hud's hud to some mob
Arguments
- version - denotes which style should be displayed. blank or 0 means "next version"
- viewmob - what mob to show the hud to. Can be this hud's mob, can be another mob, can be null (will use this hud's mob if so)
view_audit_buttons
Ensures all of our buttons are properly within the bounds of our client's view, moves them if they're not