/datum/component/gunpoint
Procs | |
flinch | If the shooter is hit by an attack, they have a 50% chance to flinch and fire. If it hit the arm holding the trigger, it's an 80% chance to fire instead |
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noshooted | called if the shooter does anything that would cause the target to move, preventing a charged shot from being fired for a short duration |
update_stage | Update the damage multiplier for whatever stage we're entering into |
Proc Details
flinch
If the shooter is hit by an attack, they have a 50% chance to flinch and fire. If it hit the arm holding the trigger, it's an 80% chance to fire instead
noshooted
called if the shooter does anything that would cause the target to move, preventing a charged shot from being fired for a short duration
update_stage
Update the damage multiplier for whatever stage we're entering into