Blood Crawl
Lets the caster enter and exit pools of blood.
Vars | |
blood_radius | The radius around us that we look for blood in |
---|---|
enter_blood_time | The time it takes to enter blood |
equip_blood_hands | If TRUE, we equip "blood crawl" hands to the jaunter to prevent using items |
exit_blood_time | The time it takes to exit blood |
Procs | |
do_bloodcrawl | Attempts to enter or exit the passed blood pool. Returns TRUE if we successfully entered or exited said pool, FALSE otherwise |
exit_blood_effect | Adds an coloring effect to mobs which exit blood crawl. |
find_nearby_blood | Returns a nearby blood decal, or null if there aren't any |
try_enter_jaunt | Attempts to enter the passed blood pool. If forced is TRUE, it will override enter_blood_time. |
try_exit_jaunt | Attempts to Exit the passed blood pool. If forced is TRUE, it will override exit_blood_time, and if we're currently consuming someone. |
Var Details
blood_radius
The radius around us that we look for blood in
enter_blood_time
The time it takes to enter blood
equip_blood_hands
If TRUE, we equip "blood crawl" hands to the jaunter to prevent using items
exit_blood_time
The time it takes to exit blood
Proc Details
do_bloodcrawl
Attempts to enter or exit the passed blood pool. Returns TRUE if we successfully entered or exited said pool, FALSE otherwise
exit_blood_effect
Adds an coloring effect to mobs which exit blood crawl.
find_nearby_blood
Returns a nearby blood decal, or null if there aren't any
try_enter_jaunt
Attempts to enter the passed blood pool. If forced is TRUE, it will override enter_blood_time.
try_exit_jaunt
Attempts to Exit the passed blood pool. If forced is TRUE, it will override exit_blood_time, and if we're currently consuming someone.