code/modules/particles/byond_particles/particle_holder.dm
PARTICLE_ATTACH_MOB | If we're inside something inside a mob, display off that mob too |
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/obj/effect/abstract/particle_holder | objects can only have one particle on them at a time, so we use these abstract effects to hold and display the effects. You know, so multiple particle effects can exist at once. also because some objects do not display particles due to how their visuals are built |
Define Details
PARTICLE_ATTACH_MOB
If we're inside something inside a mob, display off that mob too