code/game/objects/effects/turf_fire.dm
TURF_FIRE_TEMP_BASE | The base temperature used when calling hotspot_expose() |
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TURF_FIRE_POWER_LOSS_ON_LOW_TEMP | The amount of power loss from low temperatures, scales with how far the temperature FIRE_MINIMUM_TEMPERATURE_TO_EXIST |
TURF_FIRE_TEMP_INCREMENT_PER_POWER | The increase of temperature used in hotspot_expose() for each fire_power the turf fire has |
TURF_FIRE_VOLUME | The volume of the hotspot exposure, in liters |
TURF_FIRE_MAX_POWER | Maximum fire power the turf fire can have |
TURF_FIRE_SPREAD_RATE | Multiplier for the probability of spreading to adjacent tiles and how much power the new fires have |
TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL | Joules of energy added to the air for each oxygen molecule consumed |
TURF_FIRE_BURN_RATE_BASE | The base burn rate, increases with fire power |
TURF_FIRE_BURN_RATE_PER_POWER | Increase in burn rate for each fire power |
TURF_FIRE_BURN_CARBON_DIOXIDE_MULTIPLIER | The oxygen to CO2 conversion rate |
TURF_FIRE_BURN_MINIMUM_OXYGEN_REQUIRED | Minimum moles of oxygen required to burn |
TURF_FIRE_BURN_PLAY_SOUND_EFFECT_CHANCE | Percent chance of playing a sound effect |
/obj/effect/abstract/turf_fire/magical | All the subtypes are for adminbussery and or mapping |
Define Details
TURF_FIRE_BURN_CARBON_DIOXIDE_MULTIPLIER
The oxygen to CO2 conversion rate
TURF_FIRE_BURN_MINIMUM_OXYGEN_REQUIRED
Minimum moles of oxygen required to burn
TURF_FIRE_BURN_PLAY_SOUND_EFFECT_CHANCE
Percent chance of playing a sound effect
TURF_FIRE_BURN_RATE_BASE
The base burn rate, increases with fire power
TURF_FIRE_BURN_RATE_PER_POWER
Increase in burn rate for each fire power
TURF_FIRE_ENERGY_PER_BURNED_OXY_MOL
Joules of energy added to the air for each oxygen molecule consumed
TURF_FIRE_MAX_POWER
Maximum fire power the turf fire can have
TURF_FIRE_POWER_LOSS_ON_LOW_TEMP
The amount of power loss from low temperatures, scales with how far the temperature FIRE_MINIMUM_TEMPERATURE_TO_EXIST
TURF_FIRE_SPREAD_RATE
Multiplier for the probability of spreading to adjacent tiles and how much power the new fires have
TURF_FIRE_TEMP_BASE
The base temperature used when calling hotspot_expose()
TURF_FIRE_TEMP_INCREMENT_PER_POWER
The increase of temperature used in hotspot_expose() for each fire_power the turf fire has
TURF_FIRE_VOLUME
The volume of the hotspot exposure, in liters