code/__DEFINES/turfs.dm
RANGE_TURFS | Returns a list of turf in a square |
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Z_TURFS | Returns all turfs in a zlevel |
ALL_TURFS | Returns all currently loaded turfs |
CORNER_BLOCK | Returns a list of turfs in the rectangle specified by BOTTOM LEFT corner and height/width, checks for being outside the world border for you |
CORNER_BLOCK_OFFSET | Returns a list of turfs similar to CORNER_BLOCK but with offsets |
CORNER_OUTLINE | Returns an outline (neighboring turfs) of the given block |
TURF_NEIGHBORS | Returns a list of around us |
UNDERFLOOR_HIDDEN | The pipes, disposals, and wires are hidden |
UNDERFLOOR_VISIBLE | The pipes, disposals, and wires are visible but cannot be interacted with |
UNDERFLOOR_INTERACTABLE | The pipes, disposals, and wires are visible and can be interacted with |
TURF_DRY | Turf is dry and mobs won't slip |
TURF_WET_WATER | Turf has water on the floor and mobs will slip unless walking or using galoshes |
TURF_WET_PERMAFROST | Turf has a thick layer of ice on the floor and mobs will slip in the direction until they bump into something |
TURF_WET_ICE | Turf has a thin layer of ice on the floor and mobs will slip |
TURF_WET_LUBE | Turf has lube on the floor and mobs will slip |
TURF_WET_SUPERLUBE | Turf has superlube on the floor and mobs will slip even if they are crawling |
IS_WET_OPEN_TURF | Checks if a turf is wet |
MAXIMUM_WET_TIME | Maximum amount of time, (in deciseconds) a tile can be wet for. |
get_turf | Get the turf that A resides in, regardless of any containers. |
get_area | Get the ultimate area of A , similarly to get_turf. |
TURF_PATHING_PASS_DENSITY | Turf will be passable if density is 0 |
TURF_PATHING_PASS_PROC | Turf will be passable depending on [CanAStarPass] return value |
TURF_PATHING_PASS_NO | Turf is never passable |
DECAL_ALPHA | Define the alpha for holiday/colored tile decals |
PATTERN_DEFAULT | Generate horizontal striped color turf decals |
PATTERN_VERTICAL_STRIPE | Generate vertical striped color turf decals |
PATTERN_RANDOM | Generate random color turf decals |
PATTERN_RAINBOW | Generate rainbow color turf decals |
TURF_MIDPOINT | Finds the midpoint of two given turfs. |
Define Details
ALL_TURFS
Returns all currently loaded turfs
CORNER_BLOCK
Returns a list of turfs in the rectangle specified by BOTTOM LEFT corner and height/width, checks for being outside the world border for you
CORNER_BLOCK_OFFSET
Returns a list of turfs similar to CORNER_BLOCK but with offsets
CORNER_OUTLINE
Returns an outline (neighboring turfs) of the given block
DECAL_ALPHA
Define the alpha for holiday/colored tile decals
IS_WET_OPEN_TURF
Checks if a turf is wet
MAXIMUM_WET_TIME
Maximum amount of time, (in deciseconds) a tile can be wet for.
PATTERN_DEFAULT
Generate horizontal striped color turf decals
PATTERN_RAINBOW
Generate rainbow color turf decals
PATTERN_RANDOM
Generate random color turf decals
PATTERN_VERTICAL_STRIPE
Generate vertical striped color turf decals
RANGE_TURFS
Returns a list of turf in a square
TURF_DRY
Turf is dry and mobs won't slip
TURF_MIDPOINT
Finds the midpoint of two given turfs.
TURF_NEIGHBORS
Returns a list of around us
TURF_PATHING_PASS_DENSITY
Turf will be passable if density is 0
TURF_PATHING_PASS_NO
Turf is never passable
TURF_PATHING_PASS_PROC
Turf will be passable depending on [CanAStarPass] return value
TURF_WET_ICE
Turf has a thin layer of ice on the floor and mobs will slip
TURF_WET_LUBE
Turf has lube on the floor and mobs will slip
TURF_WET_PERMAFROST
Turf has a thick layer of ice on the floor and mobs will slip in the direction until they bump into something
TURF_WET_SUPERLUBE
Turf has superlube on the floor and mobs will slip even if they are crawling
TURF_WET_WATER
Turf has water on the floor and mobs will slip unless walking or using galoshes
UNDERFLOOR_HIDDEN
The pipes, disposals, and wires are hidden
UNDERFLOOR_INTERACTABLE
The pipes, disposals, and wires are visible and can be interacted with
UNDERFLOOR_VISIBLE
The pipes, disposals, and wires are visible but cannot be interacted with
Z_TURFS
Returns all turfs in a zlevel
get_area
Get the ultimate area of A
, similarly to get_turf.
Use instead of A.loc.loc
.
get_turf
Get the turf that A
resides in, regardless of any containers.
Use in favor of A.loc
or src.loc
so that things work correctly when
stored inside an inventory, locker, or other container.