code/__DEFINES/projectiles.dm
MOVES_HITSCAN | Not actually hitscan but close as we get without actual hitscan. |
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MUZZLE_EFFECT_PIXEL_INCREMENT | How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers. |
ALWAYS_RICOSHOT | Will always ricochet off of coins. |
Define Details
ALWAYS_RICOSHOT
Will always ricochet off of coins.
MOVES_HITSCAN
Not actually hitscan but close as we get without actual hitscan.
MUZZLE_EFFECT_PIXEL_INCREMENT
How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers.