code/__DEFINES/obj_flags.dm
BLOCKS_CONSTRUCTION | Does this object prevent things from being built on it? |
---|---|
BLOCKS_CONSTRUCTION_DIR | Does this object prevent same-direction things from being built on it? |
IGNORE_DENSITY | Can we ignore density when building on this object? (for example, directional windows and grilles) |
LAVAPROTECT | SUIT and HEAD items which stop lava from hurting the wearer |
STOPSHIGHPRESSURE | SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with these flags. First one is high pressure (fires), second one is low (space). |
BLOCK_GAS_SMOKE_EFFECT | Blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! |
MASKINTERNALS | Mask allows internals |
NOSLIP | Prevents from slipping on wet floors, in space etc |
NOSLIP_ICE | Prevents from slipping on frozen floors |
THICKMATERIAL | Prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. |
VOICEBOX_TOGGLABLE | The voicebox in this clothing can be toggled. |
VOICEBOX_DISABLED | The voicebox is currently turned off. |
SHOWEROKAY | Prevents you from feeling sad if you shower in them |
SCAN_REAGENTS | Allows helmets and glasses to scan reagents. |
For masks, allows you to breathe from internals on adjecent tiles | |
HEADINTERNALS | Headgear/helmet allows internals |
LARGE_WORN_ICON | Clothes that use large icons, for applying the proper overlays like blood |
ORGAN_SYNTHETIC | Flags for the organ_flags var on /obj/item/organ |
FIRST_SOUNDS | Flags for the pod_flags var on /obj/structure/closet/supplypod |
CLOTHING_PRISTINE | Integrity defines for clothing (not flags but close enough) |
PIERCING | Flags for the upgrade_flags var on /obj/item/hypospray |
ADD_CLOTHING_TRAIT | Wrapper for adding clothing based traits |
REMOVE_CLOTHING_TRAIT | Wrapper for removing clothing based traits |
Define Details
ADD_CLOTHING_TRAIT
Wrapper for adding clothing based traits
BLOCKS_CONSTRUCTION
Does this object prevent things from being built on it?
BLOCKS_CONSTRUCTION_DIR
Does this object prevent same-direction things from being built on it?
BLOCK_GAS_SMOKE_EFFECT
Blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
CLOTHING_PRISTINE
Integrity defines for clothing (not flags but close enough)
FIRST_SOUNDS
Flags for the pod_flags var on /obj/structure/closet/supplypod
HEADINTERNALS
Headgear/helmet allows internals
IGNORE_DENSITY
Can we ignore density when building on this object? (for example, directional windows and grilles)
LARGE_WORN_ICON
Clothes that use large icons, for applying the proper overlays like blood
LAVAPROTECT
SUIT and HEAD items which stop lava from hurting the wearer
MASKINTERNALS
Mask allows internals
NOSLIP
Prevents from slipping on wet floors, in space etc
NOSLIP_ICE
Prevents from slipping on frozen floors
ORGAN_SYNTHETIC
Flags for the organ_flags var on /obj/item/organ
PIERCING
Flags for the upgrade_flags var on /obj/item/hypospray
REMOVE_CLOTHING_TRAIT
Wrapper for removing clothing based traits
SCAN_REAGENTS
Allows helmets and glasses to scan reagents.
SHOWEROKAY
Prevents you from feeling sad if you shower in them
STOPSHIGHPRESSURE
SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with these flags. First one is high pressure (fires), second one is low (space).
THICKMATERIAL
Prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
VOICEBOX_DISABLED
The voicebox is currently turned off.
VOICEBOX_TOGGLABLE
The voicebox in this clothing can be toggled.