code/__DEFINES/misc.dm
BLOODY_FOOTPRINT_BASE_ALPHA | Minimum alpha of footprints |
---|---|
BLOOD_AMOUNT_PER_DECAL | How much blood a regular blood splatter contains |
BLOOD_ITEM_MAX | How much blood an item can have stuck on it |
BLOOD_POOL_MAX | How much blood a blood decal can contain |
BLOOD_FOOTPRINTS_MIN | How much blood a footprint need to at least contain |
GRAVITY_DAMAGE_SCALING | The scaling factor for high gravity damage. |
GRAVITY_DAMAGE_MAXIMUM | The maximum BRUTE damage a mob can take from high gravity per second. |
BLOODSUCKER_HIDE_BLOOD | Whether we have succesfully hidden out blood level |
ui_blood_display | 1 tile down |
ui_vamprank_display | 2 tiles down |
ui_sunlight_display | 6 pixels to the right, zero tiles & 5 pixels DOWN. |
Define Details
BLOODSUCKER_HIDE_BLOOD
Whether we have succesfully hidden out blood level
BLOODY_FOOTPRINT_BASE_ALPHA
Minimum alpha of footprints
BLOOD_AMOUNT_PER_DECAL
How much blood a regular blood splatter contains
BLOOD_FOOTPRINTS_MIN
How much blood a footprint need to at least contain
BLOOD_ITEM_MAX
How much blood an item can have stuck on it
BLOOD_POOL_MAX
How much blood a blood decal can contain
GRAVITY_DAMAGE_MAXIMUM
The maximum BRUTE damage a mob can take from high gravity per second.
GRAVITY_DAMAGE_SCALING
The scaling factor for high gravity damage.
ui_blood_display
1 tile down
ui_sunlight_display
6 pixels to the right, zero tiles & 5 pixels DOWN.
ui_vamprank_display
2 tiles down