code/__DEFINES/inventory.dm
WEIGHT_CLASS_TINY | Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips) |
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WEIGHT_CLASS_SMALL | Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device) |
WEIGHT_CLASS_NORMAL | Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets) |
WEIGHT_CLASS_BULKY | Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits) |
WEIGHT_CLASS_HUGE | Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons) |
WEIGHT_CLASS_GIGANTIC | Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe) |
ITEM_SLOT_OCLOTHING | Suit slot (armors, costumes, space suits, etc.) |
ITEM_SLOT_ICLOTHING | Jumpsuit slot |
ITEM_SLOT_GLOVES | Glove slot |
ITEM_SLOT_EYES | Glasses slot |
ITEM_SLOT_EARS | Ear slot (radios, earmuffs) |
ITEM_SLOT_MASK | Mask slot |
ITEM_SLOT_HEAD | Head slot (helmets, hats, etc.) |
ITEM_SLOT_FEET | Shoe slot |
ITEM_SLOT_ID | ID slot |
ITEM_SLOT_BELT | Belt slot |
ITEM_SLOT_BACK | Back slot |
ITEM_SLOT_DEX_STORAGE | Dextrous simplemob "hands" (used for Drones and Dextrous Guardians) |
ITEM_SLOT_NECK | Neck slot (ties, bedsheets, scarves) |
ITEM_SLOT_HANDS | A character's hand slots |
ITEM_SLOT_BACKPACK | Inside of a character's backpack |
ITEM_SLOT_SUITSTORE | Suit Storage slot |
ITEM_SLOT_LPOCKET | Left Pocket slot |
ITEM_SLOT_RPOCKET | Right Pocket slot |
ITEM_SLOT_HANDCUFFED | Handcuff slot |
ITEM_SLOT_LEGCUFFED | Legcuff slot (bolas, beartraps) |
SLOTS_AMT | Total amount of slots |
Define Details
ITEM_SLOT_BACK
Back slot
ITEM_SLOT_BACKPACK
Inside of a character's backpack
ITEM_SLOT_BELT
Belt slot
ITEM_SLOT_DEX_STORAGE
Dextrous simplemob "hands" (used for Drones and Dextrous Guardians)
ITEM_SLOT_EARS
Ear slot (radios, earmuffs)
ITEM_SLOT_EYES
Glasses slot
ITEM_SLOT_FEET
Shoe slot
ITEM_SLOT_GLOVES
Glove slot
ITEM_SLOT_HANDCUFFED
Handcuff slot
ITEM_SLOT_HANDS
A character's hand slots
ITEM_SLOT_HEAD
Head slot (helmets, hats, etc.)
ITEM_SLOT_ICLOTHING
Jumpsuit slot
ITEM_SLOT_ID
ID slot
ITEM_SLOT_LEGCUFFED
Legcuff slot (bolas, beartraps)
ITEM_SLOT_LPOCKET
Left Pocket slot
ITEM_SLOT_MASK
Mask slot
ITEM_SLOT_NECK
Neck slot (ties, bedsheets, scarves)
ITEM_SLOT_OCLOTHING
Suit slot (armors, costumes, space suits, etc.)
ITEM_SLOT_RPOCKET
Right Pocket slot
ITEM_SLOT_SUITSTORE
Suit Storage slot
SLOTS_AMT
Total amount of slots
WEIGHT_CLASS_BULKY
Items that can be weilded or equipped but not stored in an inventory, (e.g. defibrillator, backpack, space suits)
WEIGHT_CLASS_GIGANTIC
Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)
WEIGHT_CLASS_HUGE
Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)
WEIGHT_CLASS_NORMAL
Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)
WEIGHT_CLASS_SMALL
Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)
WEIGHT_CLASS_TINY
Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)