code/__DEFINES/dcs/signals/signals_mob/signals_human.dm
COMSIG_HUMAN_DISARM_HIT | Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted) |
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COMSIG_JOB_RECEIVED | Whenever EquipRanked is called, called after job is set |
COMSIG_HUMAN_CORETEMP_CHANGE | from /mob/living/carbon/human/proc/set_coretemperature(): (oldvalue, newvalue) |
COMSIG_HUMAN_BURNING | from /datum/species/handle_fire. Called when the human is set on fire and burning clothes and stuff |
COMSIG_HUMAN_EARLY_UNARMED_ATTACK | from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers) |
COMSIG_HUMAN_MELEE_UNARMED_ATTACK | from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers) |
COMSIG_HUMAN_CHECK_SHIELDS | from /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration) |
SHIELD_BLOCK | Standard block, stops projectiles in their tracks |
SHIELD_REFLECT | Reflects projectiles back to whence they came |
SHIELD_DODGE | Projectiles just pass right through |
COMSIG_HUMAN_AFTER_BLOCK | from /mob/living/carbon/human/proc/check_shields(): (block_result) |
COMSIG_HUMAN_FORCESAY | from /mob/living/carbon/human/proc/force_say(): () |
Define Details
COMSIG_HUMAN_AFTER_BLOCK
from /mob/living/carbon/human/proc/check_shields(): (block_result)
COMSIG_HUMAN_BURNING
from /datum/species/handle_fire. Called when the human is set on fire and burning clothes and stuff
COMSIG_HUMAN_CHECK_SHIELDS
from /mob/living/carbon/human/proc/check_shields(): (atom/hit_by, damage, attack_text, attack_type, armour_penetration)
COMSIG_HUMAN_CORETEMP_CHANGE
from /mob/living/carbon/human/proc/set_coretemperature(): (oldvalue, newvalue)
COMSIG_HUMAN_DISARM_HIT
Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
COMSIG_HUMAN_EARLY_UNARMED_ATTACK
from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers)
COMSIG_HUMAN_FORCESAY
from /mob/living/carbon/human/proc/force_say(): ()
COMSIG_HUMAN_MELEE_UNARMED_ATTACK
from mob/living/carbon/human/UnarmedAttack(): (atom/target, proximity, modifiers)
COMSIG_JOB_RECEIVED
Whenever EquipRanked is called, called after job is set
SHIELD_BLOCK
Standard block, stops projectiles in their tracks
SHIELD_DODGE
Projectiles just pass right through
SHIELD_REFLECT
Reflects projectiles back to whence they came