code/__DEFINES/construction/rcd.dm
RCD_DESIGN_MODE | The mode of operation to design an specific type of rcd design |
---|---|
RCD_FLOORWALL | For changing turfs |
RCD_WINDOWGRILLE | Full tile windows |
RCD_AIRLOCK | Windoors & Airlocks |
RCD_STRUCTURE | Literarly anything that is spawned on top of a turf such as tables, machines etc |
RCD_WALLFRAME | For wallmounts like air alarms, fire alarms & apc |
RCD_DECONSTRUCT | For deconstructing an structure |
RCD_DESIGN_PATH | The typepath of the structure the rcd is trying to build |
RCD_HOLOGRAM_FADE_TIME | Time taken for an rcd hologram to disappear |
RCD_UPGRADE_FRAMES | Upgrade for building machines |
RCD_UPGRADE_SIMPLE_CIRCUITS | Upgrade for installing circuitboards in air alarms, fire alarms, apc & cells in them |
RCD_UPGRADE_SILO_LINK | Upgrade for drawing iron from ore silo |
RCD_UPGRADE_FURNISHING | Upgrade for building furnishing items |
RCD_UPGRADE_ANTI_INTERRUPT | Upgrade to stop construction effect from getting attacked |
RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN | Upgrade to disable delay multiplier when building multiple structures |
RCD_ALL_UPGRADES | All upgrades packed in 1 flag |
RPD_UPGRADE_UNWRENCH | Upgrades for the Rapid Pipe Dispenser to unwrench pipes |
RCD_MEMORY_WALL | The memory constant for a wall |
RCD_MEMORY_WINDOWGRILLE | The memory constant for full tile windows |
RCD_MEMORY_COST_BUFF | How much less resources the RCD uses when reconstructing |
RCD_RESULT_BYPASS_FREQUENT_USE_COOLDOWN | If set to TRUE in rcd_vals, will bypass the cooldown on slowing down frequent use |
Define Details
RCD_AIRLOCK
Windoors & Airlocks
RCD_ALL_UPGRADES
All upgrades packed in 1 flag
RCD_DECONSTRUCT
For deconstructing an structure
RCD_DESIGN_MODE
The mode of operation to design an specific type of rcd design
RCD_DESIGN_PATH
The typepath of the structure the rcd is trying to build
RCD_FLOORWALL
For changing turfs
RCD_HOLOGRAM_FADE_TIME
Time taken for an rcd hologram to disappear
RCD_MEMORY_COST_BUFF
How much less resources the RCD uses when reconstructing
RCD_MEMORY_WALL
The memory constant for a wall
RCD_MEMORY_WINDOWGRILLE
The memory constant for full tile windows
RCD_RESULT_BYPASS_FREQUENT_USE_COOLDOWN
If set to TRUE in rcd_vals, will bypass the cooldown on slowing down frequent use
RCD_STRUCTURE
Literarly anything that is spawned on top of a turf such as tables, machines etc
RCD_UPGRADE_ANTI_INTERRUPT
Upgrade to stop construction effect from getting attacked
RCD_UPGRADE_FRAMES
Upgrade for building machines
RCD_UPGRADE_FURNISHING
Upgrade for building furnishing items
RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN
Upgrade to disable delay multiplier when building multiple structures
RCD_UPGRADE_SILO_LINK
Upgrade for drawing iron from ore silo
RCD_UPGRADE_SIMPLE_CIRCUITS
Upgrade for installing circuitboards in air alarms, fire alarms, apc & cells in them
RCD_WALLFRAME
For wallmounts like air alarms, fire alarms & apc
RCD_WINDOWGRILLE
Full tile windows
RPD_UPGRADE_UNWRENCH
Upgrades for the Rapid Pipe Dispenser to unwrench pipes