code/__DEFINES/clockcult.dm
BELLIGERENT_EYE | Use this for offensive and damaging scripture! |
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VANGUARD_COGWHEEL | Use this for defensive and healing scripture! |
GEIS_CAPACITOR | Use this for niche scripture! |
HIEROPHANT_ANSIBLE | Use this for construction-related scripture! |
MAX_CLOCKWORK_POWER | The max power in W that the cult can stockpile |
SCRIPT_UNLOCK_THRESHOLD | Scripts will unlock if the total power reaches this amount |
APPLICATION_UNLOCK_THRESHOLD | Applications will unlock if the total powre reaches this amount |
MIN_CLOCKCULT_POWER | the minimum amount of power clockcult machines will handle gracefully |
CLOCKCULT_POWER_UNIT | standard power amount for replica fabricator costs |
POWER_STANDARD | how much power is in anything else; doesn't matter as much as the following |
POWER_FLOOR | how much power is in a clockwork floor, determines the cost of clockwork floor production |
POWER_WALL_MINUS_FLOOR | how much power is in a clockwork wall, determines the cost of clockwork wall production |
POWER_GEAR | how much power is in a wall gear, minus the brass from the wall |
POWER_WALL_TOTAL | how much power is in a clockwork wall and the floor under it |
POWER_ROD | how much power is in one rod |
POWER_METAL | how much power is in one sheet of metal |
POWER_PLASTEEL | how much power is in one sheet of plasteel |
GATEWAY_SUMMON_RATE | the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick |
GATEWAY_REEBE_FOUND | when progress is at or above this, the gateway finds reebe and begins drawing power |
GATEWAY_RATVAR_COMING | when progress is at or above this, ratvar has entered and is coming through the gateway |
GATEWAY_RATVAR_ARRIVAL | when progress is at or above this, game over ratvar's here everybody go home |
CLOCKCULT_OBJECTIVE | Objective text define |
SUPERHEATED_CLOCKWORK_WALL_LIMIT | How many walls can be superheated at once |
SIGIL_ACCESS_RANGE | range at which transmission sigils can access power |
FABRICATOR_REPAIR_PER_TICK | how much a fabricator repairs each tick, and also how many deciseconds each tick is |
OCULAR_WARDEN_EXCLUSION_RANGE | the range at which ocular wardens cannot be placed near other ocular wardens |
CLOCKWORK_ARMOR_COOLDOWN | The cooldown period between summoning suits of clockwork armor |
RATVARIAN_SPEAR_COOLDOWN | The cooldown period between summoning another Ratvarian spear |
MARAUDER_SCRIPTURE_SCALING_THRESHOLD | The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty |
MARAUDER_SCRIPTURE_SCALING_TIME | The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder |
MARAUDER_SCRIPTURE_SCALING_MAX | The maximum extra time applied to the marauder scripture |
ARK_SCREAM_COOLDOWN | This much time has to pass between instances of the Ark taking damage before it will "scream" again |
SERVANT_HARDMODE_PERCENT | The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles |
Define Details
APPLICATION_UNLOCK_THRESHOLD
Applications will unlock if the total powre reaches this amount
ARK_SCREAM_COOLDOWN
This much time has to pass between instances of the Ark taking damage before it will "scream" again
BELLIGERENT_EYE
Use this for offensive and damaging scripture!
CLOCKCULT_OBJECTIVE
Objective text define
CLOCKCULT_POWER_UNIT
standard power amount for replica fabricator costs
CLOCKWORK_ARMOR_COOLDOWN
The cooldown period between summoning suits of clockwork armor
FABRICATOR_REPAIR_PER_TICK
how much a fabricator repairs each tick, and also how many deciseconds each tick is
GATEWAY_RATVAR_ARRIVAL
when progress is at or above this, game over ratvar's here everybody go home
GATEWAY_RATVAR_COMING
when progress is at or above this, ratvar has entered and is coming through the gateway
GATEWAY_REEBE_FOUND
when progress is at or above this, the gateway finds reebe and begins drawing power
GATEWAY_SUMMON_RATE
the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick
GEIS_CAPACITOR
Use this for niche scripture!
HIEROPHANT_ANSIBLE
Use this for construction-related scripture!
MARAUDER_SCRIPTURE_SCALING_MAX
The maximum extra time applied to the marauder scripture
MARAUDER_SCRIPTURE_SCALING_THRESHOLD
The amount of deciseconds that must pass before marauder scripture will not gain a recital penalty
MARAUDER_SCRIPTURE_SCALING_TIME
The amount of extra deciseconds tacked on to the marauder scripture recital time per recent marauder
MAX_CLOCKWORK_POWER
The max power in W that the cult can stockpile
MIN_CLOCKCULT_POWER
the minimum amount of power clockcult machines will handle gracefully
OCULAR_WARDEN_EXCLUSION_RANGE
the range at which ocular wardens cannot be placed near other ocular wardens
POWER_FLOOR
how much power is in a clockwork floor, determines the cost of clockwork floor production
POWER_GEAR
how much power is in a wall gear, minus the brass from the wall
POWER_METAL
how much power is in one sheet of metal
POWER_PLASTEEL
how much power is in one sheet of plasteel
POWER_ROD
how much power is in one rod
POWER_STANDARD
how much power is in anything else; doesn't matter as much as the following
POWER_WALL_MINUS_FLOOR
how much power is in a clockwork wall, determines the cost of clockwork wall production
POWER_WALL_TOTAL
how much power is in a clockwork wall and the floor under it
RATVARIAN_SPEAR_COOLDOWN
The cooldown period between summoning another Ratvarian spear
SCRIPT_UNLOCK_THRESHOLD
Scripts will unlock if the total power reaches this amount
SERVANT_HARDMODE_PERCENT
The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles
SIGIL_ACCESS_RANGE
range at which transmission sigils can access power
SUPERHEATED_CLOCKWORK_WALL_LIMIT
How many walls can be superheated at once
VANGUARD_COGWHEEL
Use this for defensive and healing scripture!